Guide

Master Rank & Intensity

Quick facts

Master Rank range
0 to 10
Set up front
Intensity route in the character editor
Routes
Independent, Roommate, Landlord, Owner
Caps by route
no Master / 4 / 7 / 10

Two separate things shape your relationship with the Master. Master Rank is your progress: how deep the bond has grown. Intensity is the route: how much power he has over your life. You pick the route up front in the character editor, and then you earn the rank one scene at a time. The route you chose decides how high the rank can ever climb.

What Master Rank is

Master Rank (the relationship score with your Master) runs from 0 to 10. It climbs as you obey, serve, wear what he wants, and hit the milestone beats of the arc. It drives the gates on the later, more intense Master content (private scenes, the intimate beats, the allowance system, the kept-sissy ending) the way Femininity drives clothing and Submissiveness drives dom/sub branches.

The number does not run away from you. The game caps how high it can go based on your route and how far into the story you are, so rank always tracks your actual progression rather than a few greedy obedient afternoons.

The four intensity routes

Intensity is chosen in the character editor (it is one of the setup phases, alongside the girlfriend choice). It is separate from rank: rank is how deep, intensity is what kind of dynamic you signed up for.

Route The dynamic Rank ceiling
Independent The landlord lives abroad, e-mail only. There is no Master at all. This is your own journey. No Master, no rank
Roommate He is your roommate, not your boss. Suggestions, not orders. Up to 4
Landlord (default) He owns the place, he sets the rules, you need the room. Up to 7
Owner Everything you do, he knows. Everything you earn, he takes a cut. Up to 10

The route colours the entire arc. It changes how rent works, whether you get orders, whether there are inspections and curfews, how much of your pay he siphons, and which endings are open to you. Picking a softer route is genuinely easier; picking Owner is the hardest, highest-pressure way to play.

Roommate vs Owner: the framing

This is the heart of the system. A lower route Master is a presence in your life, but a limited one. A higher route Master takes over.

  • Independent means there is no Master in your playthrough at all. The apartment is a sublet, rent is a flat weekly check that auto-deducts, the bar job comes from a job ad, and none of the Master scenes ever fire. The story leaves you to feminize on your own terms. (Independent runs even get their own quiet milestone beats instead of the Master ones.)
  • Roommate is the softest version of having a Master. He nudges and suggests, the morning panty check still happens, but there are no commands and no punishments. Your rank tops out at 4, which keeps you firmly out of the deep ownership content.
  • Landlord is the default experience: real rules, orders with SMS reminders, escalating rent. No inspections, curfews, or earnings cut, but a clear power dynamic. Rank climbs to 7.
  • Owner is the full collar. On top of everything the Landlord does, Owner adds morning inspections, a curfew, deadlines on his orders, punishment scenes when you break a rule, a 20% cut of every paycheck, and eventually an allowance that sweeps your spare cash each morning. Only Owner can reach rank 10.

How the cap works

The ceiling is not just your route. It rises as the story moves and, on the Owner route, as you complete his orders.

  • Every route gets a small bump as you pass Day 7, Day 14, and Day 21 (up to three bumps total). Early in a run the cap sits low; by Day 21 it has lifted to the route’s maximum.
  • On the Owner route, finishing his standing orders (the chastity order, the plug order, and the laser, hair, and makeup orders) each lift the cap further, which is how an Owner run reaches the full 10.

So you cannot rush to a high rank in week one even if you do everything he asks. Roommate maxes at 4 around Day 21, Landlord at 7, and Owner climbs toward 10 as both the days and the completed orders stack up. If a save ever ends up above its cap (from older content or an edge case), the game quietly snaps it back down on the next morning.

Raising it

Rank goes up when you behave the way the Master wants. The arc rewards it at every level: noticing your first feminine moment, obeying the panty order, submitting in a private inspection, kneeling, accepting praise, taking the collar, and the intimate beats all grant rank. Ordinary obedient moments give a little; the milestone and commitment beats give more.

You will not see a number tick up on screen, but the relationship deepens visibly through the scenes that open as you climb. Once you are at your current cap, further obedient beats stop adding rank until the next day-bump or completed order lifts the ceiling.

Losing it

The arc is not one-directional. Refusing orders, standing up to him, walking out of a scene, and repeated defiance all cost you rank. A single act of resistance is a small hit; the heaviest penalty in the arc is a strike-three drop, the real punishment for stacking up disobedience.

Rank can never fall below 0, so a string of refusals resets you toward neutral rather than into the negatives. If you build a run around resisting, expect your rank to stay low and the harsher routes to push back hard, with shame, rent hikes, and punishment scenes on the Owner route.

Patreon-gated tail

Most of the Master arc, including the rank system, the private encounters, and the first intimate beats, is in the free build. Two late-game Owner extensions are Patreon-only: the Wellness Program (unlocked after the intimate arc at high rank) and the playroom scene (requires the apartment expansion). Everything up to and including the kept-sissy ending path is available to all players. See the Master intensity gates for the full breakdown of what each route and rank threshold unlocks.

Where it leads

The Owner arc feeds directly into the game’s later chapters. Your route and your final rank together decide which Master-related ending you reach: the deepest “kept sissy” ending requires a run that committed to having a Master at all (any route from Roommate up). An Independent run instead aims at the self-owned endings. If you want to see exactly which profile leads where, read the endings guide.

Master Rank sits alongside the rest of your progression. The core stats (especially Submissiveness) move with the same obedient choices that raise your rank, the Master himself drives the scenes that grant it, and the intensity gates decide which of those scenes you ever see.

Comments

Patreon supporters can post. Public can read. Posts show under an anonymous handle (e.g. Quiet Owl 423) derived from your account, your real Patreon name stays hidden.