Guide

Character creator

Quick facts

Backgrounds
7 (pick 1)
Traits
8 (pick exactly 2)
Master intensity
4 levels (Independent to Owner)
Patreon
Free, core gameplay

The short version

Before the game starts you walk through a multi-step card screen that sets up who you are. None of it is locked behind Patreon: character creation is core gameplay. You choose:

Step What you pick
Names Your name, plus the names for the Master and the girlfriend
Penis size Cosmetic / flavor self-description
Background 1 of 7 starting situations (a bundle of stat seeds + a flavor opening)
Traits Exactly 2 of 8 personality traits (persistent passive modifiers)
Master intensity How much control the Master has (Independent to Owner)

The Start button stays disabled until you have picked one background and exactly two traits. As you select, a live stat preview shows your projected starting Stats, and a difficulty rating (Easy to Challenge) reflects how steep your combined picks make the early game. A separate Handicaps tab lets you opt into extra drawbacks for a harder run (see Perks); taking any of them feeds straight into that live difficulty rating.

Backgrounds (pick 1)

A background is mostly a stat seed: it sets your starting resource budget for the first week and adds one unique narrative beat somewhere in the game. It is not a separate playthrough. Pick the one that matches how you want the first few days to feel.

Background What it gives you Unique beat
Corporate Burnout +$100, +5 max Energy Recognized by the office receptionist (small relationship head-start)
College Dropout +10 Femininity, +5 Shame An old college friend reaches out by message
Gym Bro +15 max Energy, plus a 5-day Femininity resistance A gym-buddy encounter in the park
Creative Soul +5 Femininity, 10 followers, a ring light A bonus-viewer boost on your first stream
Shy Introvert +10 Submissiveness, +5 Arousal Sensory overload on your first visit to the bar
Sugar Baby +$150, +15 Submissiveness, +10 Shame An ex-patron gets back in touch by message
Military Discipline +20 max Energy, plus a 7-day Femininity resistance An old comrade recognizes you later on
The two resistance backgrounds, explained

Gym Bro and Military Discipline both start with a temporary brake on Femininity gains, which makes the opening days feel harder to “turn”:

  • Gym Bro: for the first 5 days, Femininity gains are halved. After day 5 the resistance fades with a short narrative beat.
  • Military Discipline: for the first 7 days, Femininity gains are reduced by 60% (the strongest brake of any background). After day 7 the resistance breaks. This is the longest resistance in the game.

If you want a slow-burn start where your character clearly fights the change before it takes hold, these are the picks. If you want momentum from Day 1, look at College Dropout or Creative Soul, which both start with bonus Femininity instead.

Personality traits (pick exactly 2)

Traits are persistent passive modifiers that quietly tilt the math for the entire run, and they unlock extra dialogue or choices in specific scenes. You pick exactly two.

Trait What it does
Curious Femininity gains +15%, and pacing speeds up (skips the slow setup phase). Adds “examine” choices.
Stubborn Submissiveness gains -20%. Unlocks a defiance option in some Master scenes.
People Pleaser Submissiveness gains +15% and +10% on tips. Plus NPC tasks at the bar.
Exhibitionist Shame is halved, and every action gives +1 Arousal. Adds “show off” choices in public scenes.
Romantic Relationship gains +1. Extra dialogue with the girlfriend and on dates.
Competitive +20% stream tips and +$10 per work shift.
Devoted Submissiveness gains +25%, Femininity gains -10%, and pacing slows down (extra-slow escalation). “Born to serve” choices.
Vain +1 Allure and a 30% salon discount, but double Shame whenever you are dirty.

Traits that clash

Some traits cancel each other out, so the screen dims (and blocks) the conflicting card once you pick one of the pair:

  • Stubborn and People Pleaser conflict (their Submissiveness modifiers pull in opposite directions).
  • Stubborn and Devoted conflict (same reason).

So you can lean hard into the submissive side (People Pleaser + Devoted) or hard into resisting it (Stubborn + something else), but you cannot mix the two philosophies. Everything outside those pairs combines freely. When you pick a compatible pair, a short flavor line may appear under the stat preview hinting at how the two play off each other.

How traits shape the spine stats

The biggest lever is on the two spine stats from the stats guide:

  • Femininity climbs faster with Curious (+15%), slower with Devoted (-10%). The two resistance backgrounds (Gym Bro, Military) stack a temporary brake on top of this for the first week.
  • Submissiveness climbs faster with People Pleaser (+15%) or Devoted (+25%), and slower with Stubborn (-20%).

If your goal is a specific ending, this matters: the Submissiveness profile is what splits the Independent route from the Kept route (see endings). A Stubborn run naturally trends toward Independent; a Devoted or People Pleaser run trends toward Kept.

The economy traits (Competitive, People Pleaser, Vain’s salon discount) help if money is going to be tight early. Exhibitionist is the “more, faster” trait: halved Shame means public scenes barely cost you, but the +1 Arousal per action means you have to manage Arousal more carefully (see the Arousal section of the stats guide).

The Master and Girlfriend setup

Two relationships are configured at creation, and the names you give them are used throughout the game in dialogue.

Master intensity (4 levels)

The Master is not a simple on/off toggle. You pick how much control the dominant figure has over your run, which sets the whole pressure level of the game:

Level What it means
Independent No master at all. The landlord lives abroad and only emails. Flat $200 rent, no orders, no collar, no inspections. Feminization is entirely self-driven. The “Kept Sissy” ending is unavailable on this route.
Roommate Soft guidance, suggestions instead of orders. Rent caps at $300, no deadlines, no punishments. All endings stay available. The game recommends this for first-time players.
Landlord He owns the place and sets the rules. Rent escalates toward $500, orders come with SMS reminders, private encounters and collar progression open up.
Owner Maximum pressure. Rent up to $600, morning inspections, curfew, order deadlines, punishments, and a cut of your earnings. He decides what you wear, where you go, and who you see.

This is the single biggest framing choice in the creator. Independent is a solo self-feminization run; Owner is a full control-and-ownership run. See the Master page for how the relationship and its cap math play out on each route.

Independent is a living situation, not your orientation. It only means there is no Master in the apartment. It does not make the run “straight” or shut men out, male dates and some jobs still appear on an Independent run. If you want to present masculine or steer away from men, that is set on the two cards that follow: the “Stay your own man” pick on the self-image card and “Drawn to women / Women” on the orientation card (see Masculine Route).

Girlfriend

The girlfriend is the relationship partner who drives the dating and domestic beats. She can be enabled or disabled at creation. If you disable her, that arc is shut off for the run.

Names

You name yourself, the Master, and the girlfriend. The Master’s name in particular shows up across a lot of scenes (bar orders, inspections, intimate beats), so pick something you are happy reading repeatedly. On the higher intensity levels the dominant figure is often renamed to fit an “Owner” framing.

How starting choices shape the run

Putting it together:

  • The first week’s budget comes from your background. Money-light starts (most backgrounds) make the early grind tighter; Corporate Burnout and Sugar Baby give you cash cushion, while Gym Bro, Military, and Creative Soul lean on extra Energy or followers instead.
  • The pace of change comes from the Femininity side of your background and traits. Bonus Fem (College Dropout, Creative Soul) plus Curious is the fastest possible start; a resistance background plus Devoted is the slowest, most reluctant one.
  • Your eventual ending lane is foreshadowed by your Submissiveness traits. The Independent / Kept split keys off Submissiveness, so a Stubborn build and a Devoted build are already pointing at different destinations on Day 1.

None of this is a hard fork. You can still steer the run through your choices in play, and Sarah and the other NPCs react to who you actually become, not just the box you ticked at the start. But the creator is the single biggest lever on how the opening days feel, so it is worth a moment of thought before you hit Start.

Related

  • Stats for what every stat does and how the modifiers above apply.
  • Master for the Master relationship and its route math.
  • Sarah for an NPC whose reactions track your real state, not your starting picks.

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